![]() Occlusion Culling A feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects. The furthest point from the Camera that Unity renders GameObjects. The closest point to the Camera that Unity renders GameObjects. More info See in Glossary GameObjects in the Scene. By default, the main camera in Unity renders its view to the screen. The distances from the Camera where Unity starts and stops rendering The process of drawing graphics to the screen (or to a render texture). See far clipping plane and near clipping plane. A camera’s viewable range is between the far and near clipping planes. See in Glossary size of the Scene.Ĭlipping Planes A plane that limits how far or close a camera can see from its current position. See in Glossary relative to the viewport The user’s visible area of an app on their screen. The plane is perpendicular to the camera’s forward (Z) direction. Geometry beyond the plane defined by this value is not rendered. The Camera settings menu in context of the Scene view toolbar PropertyĬheck this box to make Unity calculate the Camera’s near and far clipping planes The maximum draw distance for a camera. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary of the Scene A Scene contains the environments and menus of your game. To access the Camera settings menu, click the Camera icon in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. ![]() More info See in Glossary with Camera components. A GameObject’s functionality is defined by the Components attached to it. These adjustments do not affect the settings on GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary settings menu contains options for configuring the Scene view An interactive view into the world you are creating. The output is either drawn to the screen or captured as a texture. The Camera A component which creates an image of a particular viewpoint in your scene. ![]()
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